ClickerAcademie

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Theory of Fun (Eng)

Theory of Fun (Eng)

Back in 2014, Inge Teblick made her first online course - in English ("kitchen English" as she calls it herself, pardon her heavy Flemish accent), after a well received lecture she gave at the Equine Clicker Conference in 2013. You may not know it, but she was one of the first ones to connect the dots on how autonomy, choice, and clicker training are and should be connected - and she came to these insights through... playing games.
Meanwhile concepts have been finetuned, theoretical ideas have been explored in practical settings, more research gave more depth to some of the basic ideas formulated in here, but this course was the first time she tried to bring a variety of concepts from motivational research and the emotional effects of practical training together.
This course has later been translated into a lot more in-depth courses in Dutch, all on this site, and split into the main topics you'll find touched on in here.

So here, for you: the old, first, original course on 'Theory of Fun'.

Module 1 The Unicorn and the Clicker Trainer
Unit 1 Intro
Unit 2 Recognizing legally blondes
Unit 3 Cognitive Dissonance
Unit 4 Fundamental Attribution Error
Unit 5 Confirmation Bias
Unit 6 Choice Blindness
Unit 7 False Consensus Bias
Unit 8 Obedience to Authority
Unit 9 The Worse-than-Average Effect
Module 2 Motivational Theories, Death Traps and Conundrums
Unit 1 Get off your High Unicorns, You Silly Princesses
Unit 2 Pathetic Little Schemers
Unit 3 Schrute Bucks
Unit 4 Beyond Behaviorism
Unit 5 Living Up to your Full Potential
Module 3 Control! Control! My Kingdom for Control!
Unit 1 Upside Down & Inside Out
Unit 2 Chuck Norris doesn't need Motivation, Motivation needs Chuck Norris
Unit 3 In and Out of the Rain
Unit 4 The X-Factors of Fun
Unit 5 Death by Carrot
Module 4 Black Bile and Carrots
Unit 1 Special Little Snowflakes
Unit 2 Ocean's Five
Unit 3 My horse might be a Chinese
Module 5 What is this Fun, and can my horse have it?
Unit 1 For Better and for Worse
Unit 2 The Homers in your Brain
Unit 3 Happy Messengers
Unit 4 The Hunger Games
Unit 5 Feeling Feelings
Module 6 Horse Play
Unit 1 Horsing Around
Unit 2 Play it Again, Horse
Module 7 Let's Sneak into Panksepp's Room and Move the Furniture
Unit 1 The Mystery that is Play
Unit 2 Play is Caring
Unit 3 Play is Moral Behavior
Unit 4 Play is Evolution
Module 8 It's All Fun and Games until Someone Loses an Eye
Unit 1 Gamifying Training
Unit 2 Apples over Carrots
Unit 3 Step into the Magic Circle
Module 9 The Brain as a Playful Learning Junkie
Unit 1 Where is Waldo?
Unit 2 Playing Chess with Reality
Unit 3 The Greek Drama in your Head
Module 10 The Paradox of Choice
Unit 1 Welcome to Possibility Space
Unit 2 Untying the Gordian Knot
Unit 3 Guiding Choice
Module 11 Flow
Unit 1 When Time Flies
Unit 2 An Invitation to the Party
Module 12 Scaffolding
Unit 1 How to Train your Dragon
Unit 2 Grokking
Unit 3 Arcs
Unit 4 Loops
Module 13 Boss Encounters
Unit 1 Do it like a Boss
Unit 2 Windows of Opportunity
Module 14 The Power of Uncertainties
Unit 1 Hang Tight... Let's Grab our Loot
Unit 2 Boxes of chocolates
Unit 3 Magic Potions
Module 15 Feedback
Unit 1 The Butterfly Effect
Unit 2 Error 417 Expectation Failed
Module 16 The Power of Tribes
Unit 1 You Never Walk Alone
Module 17 Shaping Habits
Unit 1 Brain Chains
Unit 2 Elvis has Left the Building
Unit 3 It's about Time
Module 18 Shaping Attitude
Unit 1 True Grit
Unit 2 Surf the Waves
Module 19 Shaping Performance
Unit 1 Fitness Games
Unit 2 Prancercize
Unit 3 Train the Brain
Module 20 World of HorseCraft
Unit 1 Something Old, Something New, Something Borrowed, Something Blue
Unit 2 Adventurous, Brave, Creative
Inge

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